FLARONIX Español

MarketEd · a Flaronix app

Privacy Policy

Last updated: October 24, 2026

MarketEd is an app made by MarketEd LLC ("we" or "us"). This policy explains what information MarketEd collects, why, and what you can do about it. It also covers the MarketEd pages on our website, flaronix.com.

The short version

We collect only what MarketEd needs to run your account and the game. We don't sell your information, we don't show ads, and no outside company tracks or analyzes how you play. If the app crashes, a crash-reporting company (Sentry) may get a report with no personal details. You can delete your account and its data at any time, in the app or by email. "Feature by feature" below shows, for each part of the app, what it uses, who sees it and how long we keep it.

What we collect

We don't collect your location, contacts, photos, or advertising ID. The app also saves your login and your settings (such as colorblind mode) on your device, and, until you sign in on that device (for at most 7 days), the email address you're waiting to confirm so you don't have to enter them again.

How we use it

We use your information to create and secure your account, run trading, leagues, and drafts, show leaderboards and results, keep prices and balances correct, send account emails such as password resets and the emails about a paid plan, prevent cheating and abuse, fix bugs, and answer your questions. We don't use it for advertising and we don't sell it. We also count, in totals only, how many people open the app and play each day, which games they play and how many come back, to learn how to make the game better. We do this ourselves: no outside analytics or tracking company is involved, and we never look at one person's play this way (our owner's AI assistant may help read these totals; see "Who we share it with"). If you're under 18, your play is left out of these totals unless you turn on "Count my play in totals" in Profile. It's optional and off until you turn it on, the game works the same either way, and you can turn it off at any time. When your under-18 limits end (the month after you turn 18), the app tells you once, the next time it starts. From that day your play counts in these totals like every adult's; what you played before that day stays out for good, whatever that switch said, and we don't ask you to add it. (The number of people who opened the app each day, which never says who they were, keeps anyone it counted while their switch was on.) We also use crash reports, only to find and fix crashes and errors; for players 13 to 17 they're sent only if "Send crash reports" is on in Profile, a separate choice that is also optional and off until you turn it on. If you allow phone notifications, we use your phone's notification address, its time zone and when you last opened the app only to send the notices you've left on, never between 10 PM and 8 AM your time (except "Draft in 10 min" for a draft your league's host set), and we stop once you haven't opened the app for 7 days.

What other players see

Your username and your results can be seen by other players. In leagues you join, your roster, draft picks, and standing are visible to the other members, along with the league's name. Your email address and password are never shown to other players. In Bottom Call, once a round is settled, the best scores are listed for all players, with each player's username and final guess; nobody's guess is shown before then. In Weekly Pick'em, your picks for a week are shown to the other members of that league once that week's picks lock (never before), and your Pick'em points, and any Clout they won when the season ended, appear in that league's Pick'em standings. Chat messages are visible to the other members of that league, except anyone who has blocked you; a message the chat keeps private is seen only by you. In a private league, the host's pennant, trophy name and pinned note are seen by its members (the note isn't shown to anyone who has blocked the host or reported it). When a host starts a private league's next season ("Run it back"), the league's record book shows everyone in any of its seasons the champions, all-time standings and head-to-head records of its finished seasons, with usernames. In a Trading Cup, your chat messages are visible to the other people playing in that Cup (up to fifteen, including anyone knocked out), except anyone who has blocked you. Reactions to a message are shown only as counts (how many people added each one), never who added them. In The Trading Cup's waiting room, the people waiting see your username and whether you voted to start. In The Trading Cup, the other fifteen entrants can see your username and your ten picks from the moment picking closes, and your returns once the rounds are played; your name appears in that Cup's bracket and its list of matchups. If you fill out a bracket prediction, nobody else sees it, and once brackets lock your username and bracket points, and any Clout your bracket won when the Cup ended, appear in that Cup's bracket standings. A league's or Cup's race view shows the people in it each team's score as a line through the week or round, with the biggest moves among each team's picks: usernames, picks and percentages only. Your calls for a Cup's next round are never shown to anyone else. If you choose to share a result (a Cup win, a Bottom Call result or a league title), the message you share carries your username and your result, plus the league's name for a league title; a screenshot you take shows the same. Sharing is always your choice. So the league, Cup and chat screens work, the phones of the other members (in a Cup, the other people playing in it) also receive an ID number for your account. It is never shown on screen, isn't your name or email, and doesn't change when you change your username.

Feature by feature

Here is each part of MarketEd that uses personal information: what it's for, what it collects, what it uses and how, who else sees it, which companies handle it, and how long it's kept. Supabase, which hosts our database and logins on servers in the United States, stores everything the app keeps. Where the rules are different for players under 18, the entry says so. No part of MarketEd uses your information for ads or sells it, and we hire no analytics company. The exceptions are Expo's own overall statistics, described under "Fixes and faults", and the overall figures Sentry may keep, described under "Crash reports". So the league, Cup and chat screens work, the phones of the other members (in a Cup, the other people playing in it) also receive an ID number for your account. It is never shown on screen, isn't your name or email, and doesn't change when you change your username.

MarketEd has no recommendation feed and no system that picks or recommends things for you. Lists are in the same order for everyone (Markets in a fixed order, search results by how well they match, the Leaderboard by Clout). The only things placed around you are your own: your holdings first in the moving price strip, your own place on the Leaderboard, and your own draft queue when the draft picks for you (after it, the same ranking everyone gets). A Cup lineup the app fills for you is filled at random.

Your account

Age check

Portfolio

Plans and free tries

Fantasy Leagues

Weekly Pick'em

The Trading Cup

Bottom Call

Clout and the Leaderboard

Your record

Game favorites

Phone notifications

Chat

Reports and safety

Invite friends

Send feedback

Daily totals

Fixes and faults

Crash reports

Settings on your phone

Emails with us

The launch email list on our website has its own section below. Website visits, the tester sign-up form and testing early versions through TestFlight are covered under "What we collect".

Invites

If you sign up with someone's invite code, we record which account invited yours, so we can give each of you Clout when yours counts. The person who invited you sees only numbers (how many people joined with their code, how many counted and how many earned them Clout), never who; you see the same numbers for your own code. Your invite code is your username, so sharing your invite, or telling someone your code, shares your username. Sharing is always your choice and goes through your phone's own share sheet; we don't read your contacts. We don't keep the code you typed, only the link between the two accounts. If you delete your account, that link is deleted too; if the person who invited you deletes their account, yours is simply no longer linked to anyone. Clout already given stays with the person who received it, and nothing in their record points to you by name.

The launch email list

On our website (flaronix.com/marketed) you can ask us to email you when MarketEd comes out on your phone. This list is separate from MarketEd accounts.

We never sell the list, share it, or use it for anything else.

Who we share it with

We share information only with companies that help us run MarketEd, and only as needed. Supabase hosts our database and login system, on servers in the United States. Resend, also in the United States, sends our account emails (such as the email that confirms your address, and password-reset emails), so it receives your email address and those emails. It also sends us an alert when a player reports a chat message or another player, or when our checks hold a message for review, so it receives that message (or the reported username), the report's reason and note, the league or Cup, the usernames involved and whether the writer is muted (never an email address). It also sends us any chat message refused as a threat against a school or of mass violence, with its writer's username and the league or Cup. It also emails us the feedback players send from the app: only the message, when it was sent, a reference number, the app version and the type of device, never a username or email address. Resend keeps the emails it sends for up to 30 days. Cloudflare hosts our website and runs our bot check (in the app's sign-up, log-in and account screens, and on our website's sign-up page), so it sees your IP address and basic browser details. Google hosts the mailbox we use to answer your emails, and runs our tester sign-up form (Google Forms) and the private Google Sheet that holds its answers. Expo, in the United States, delivers small fixes to the app's screens and wording without a new download. Once each time the app is opened, after an adult has signed in (never with no one signed in, or for a player we know is under 18), the app asks Expo's servers whether a fix is waiting, so Expo receives your IP address, the type of phone system, the app's version, a random number made for this copy of the app (never your account, username or email address) and, if the app couldn't start last time, the error message. Expo handles these checks for us. Separately, Expo also keeps your IP address and any error message to work out its own overall usage statistics and to improve its service, which aren't tied to your account, username or email address. Expo states no fixed time for keeping these records. If we stop using Expo, we ask it to delete the records it keeps for us within 90 days; its own statistics aren't covered. Expo also delivers our phone notifications: it receives your phone's notification address and each notice's words (such as your league's name and your result, never another player's name) and passes them to Apple's notification service, which shows them on your phone. Expo handles this for us under the same Data Processing Addendum. Sentry, in the United States, receives the crash reports described under "What we collect" (adults only, and players 13 to 17 only if they turn on "Send crash reports" in Profile). Sentry handles them for us under its Data Processing Addendum, stores them in the United States and keeps them for 30 days. Separately, Sentry may keep overall figures that identify no one, such as how common an error is, to improve its own service. These companies may use your information only to provide their service to us, and they must protect it at least as well as this policy promises. Three exceptions. First, Cloudflare's bot check also uses what it sees (your IP address and basic browser details) to improve its bot detection for all its customers, under Cloudflare's own Turnstile privacy notice. Second, Expo's own statistics, described above. Third, the overall figures Sentry may keep, described above.

If you buy a paid plan, Apple or Google handles the payment under its own terms and tells us which plan you have; we never see your card details. So that Apple's notices about your plan reach the right account, the app gives Apple a random number for your account when you buy (never your email address or username). Resend also sends you the emails about your plan (a confirmation, a note after each monthly renewal, a reminder before a yearly plan renews, and notice of a price rise), so it receives your email address and those emails. The companies that supply market prices don't receive any information about you. Our owner uses an AI assistant, Anthropic's Claude, to help build and run MarketEd. To do that it can reach our database, but we use it only with the app's code, our totals, our status checks and the wording of our own replies to you: never with your email address, chat messages, reports or feedback, and never to build a profile of you or to sell anything. The one exception: in October 2026 it helped us send the tester invites, so it saw the first names and email addresses on the tester sign-up list. It no longer opens that list.

We may also share information if the law requires it (for example, we report apparent child sexual exploitation to the National Center for Missing & Exploited Children), or to protect the safety and rights of players and MarketEd. If MarketEd is ever sold or merged, your information may go with it, and we'll tell you if your choices change.

How long we keep it

We keep your information while your account exists. When you delete your account (see "Delete your account" below), we permanently delete your login, email address, username, balance, trades and holdings, chat messages, and the rest of your personal history in the game. Some records that other players' games depend on, such as draft picks, league standings and Cup results, may stay, but without your name. A league you created stays if other people are still in it. Our hosting provider's security logs, which include IP addresses, are kept for up to 7 days, and backup copies for up to 7 days before they are overwritten. The record of each login, with its IP address and type of device or browser, is kept until you log out or delete your account (a log-out made with no internet connection can't reach us, so then the record stays until your next log-out or until you delete your account). Emails you exchange with us, including a request to delete your account, stay in our support mailbox for 2 years after the last message in the conversation and are then deleted, and our email sender keeps the account emails it sent you for up to 30 days. We may keep limited records if the law requires it or to deal with abuse or disputes. When someone reports a chat message, a league's pinned note or a player, we keep the report, with a copy of the message or note if it was about one and the reported player's username, so we can review it. A report stays if either person deletes their account (without the name of the person who made it), and the alert email we receive about it, about a message held for review or about a refused threat, can stay after anyone named in it deletes their account; we delete these alert emails within 90 days, unless we have passed one to the police or the National Center for Missing & Exploited Children. Once we have dealt with a report, it is deleted a year later. If we report something to the National Center for Missing & Exploited Children, we keep that report, and a private copy of what we reported and the chat around it, for one year, as the law requires. A chat message that threatens a school or mass violence is refused, and we keep a copy of it, with the sender's username, for 30 days so we can act on it (even if the account is deleted), or longer only if we have passed it to the police or the National Center for Missing & Exploited Children. A record of a chat mute (and which reported messages caused it) is deleted a year after the mute ends. When you change your username, or delete your account, the old username is held for 30 days so nobody else can take it and pretend to be you, and is then deleted. A note pinned by a league's host is deleted when the host changes or removes it, leaves the league or deletes their account, or when the league is deleted. League chat messages are kept while the league exists, and yours are deleted with your account. A Trading Cup's chat messages are deleted a day after the Cup ends. If a message there was reported, they are kept until we have reviewed the report; if one was held for our review, for up to a week. Practice drafts are deleted when you finish or quit them, and any left behind are removed automatically after a few hours. If you sign up but never confirm your email address, we delete that sign-up, with its email address and username, after 7 days. Crash reports at Sentry aren't tied to your account and are deleted automatically after 30 days. Feedback you send from the app is deleted after 30 days (it reaches our support mailbox as an email without your username or email address, which we delete within 90 days). If you signed up under 18, the date your under-18 limits end stays with your account after that day, only so that what you played before it stays out of our totals; it is deleted with your account. The last day you opened the app is replaced each day you open it, and deleted with your account. If one of our automatic steps for your account fails (setting it up, or giving invite Clout), our note of the error, with your account's number, is deleted after 30 days. Your Portfolio's daily totals (for its value chart) are kept while your account exists and deleted with it. If you buy a plan, its record (which plan, its dates and what it cost) is deleted with your account, and so is our note of each email we sent you about it (which email it was, for which plan and price; otherwise we keep the note for 2 years). Apple's notices about purchases carry only Apple's purchase reference number; we keep them for 90 days. Apple's notice that a parent or guardian took back their OK for a child names no one: we keep only that it came, for 90 days. If you allow phone notifications, your phone's notification address and time zone are deleted when you log out on that phone, when you delete your account, when the notification service tells us the address no longer works, or 30 days after you last opened the app on that phone, whichever comes first. A log-out that can't reach us (for example with no internet connection) can't delete it then: that phone gets no notices once the app hasn't been opened there for 7 days. Our record of each notice is deleted 30 days after we queued it, and your notification switches are deleted with your account.

Delete your account

You can delete your MarketEd account at any time, with or without the app.

If you have a paid plan, deleting your account doesn't cancel it, and neither does removing the app. Apple or Google bills the plan, so cancel it with them first or you may keep being charged: on iPhone or iPad, open Settings → your name → Subscriptions → MarketEd → Cancel Subscription; on Android, open Google Play → Subscriptions → MarketEd → Cancel subscription.

When the account is deleted, your login, email address, username, balance, trades and holdings, chat messages and personal game history are permanently deleted. What can stay is explained under "How long we keep it": records other players' games depend on (without your name), leagues other people are still in, reports about you or by you (without your name) and copies of chat messages someone reported, a refused chat message that threatened a school or mass violence (for 30 days), your username for 30 days so nobody else can take it, emails you exchanged with us (and feedback you sent from the app, which reached us without your name), our email sender's record of the account emails it sent you, and security logs and backup copies for up to 7 days.

Your choices and rights

You can change your language, your password and your email address, and delete your account, in the MarketEd app under Profile. If you're 18 or older, Profile also lets you turn each kind of phone notification on or off, and your phone's Settings can turn them all off. If you're under 18, Profile also has two separate switches, "Count my play in totals" and "Send crash reports", which decide whether your play is counted in our totals and whether crash reports are sent. Both are optional and off until you turn them on, MarketEd works the same with them off, and you can turn either off at any time. Depending on where you live, you may also have the right to ask what information we hold about you, to correct it, to get a copy, or to have it deleted. To use any of these rights, email support@flaronix.com and we'll answer within a reasonable time. We don't sell personal information or share it for advertising.

Keeping it safe

Connections to our servers are encrypted, passwords are stored in a scrambled form, and database rules make sure each person can only read their own account data. No system is perfectly secure, so please choose a strong password and don't share it.

Children

MarketEd is for people 13 and older. When you sign up we ask the month and year you were born, and we don't let anyone under 13 make an account. Where a law requires it (such as in Texas), or where the phone can't tell whether one does, the app also asks Apple or Google for your age range each time it opens. That answer stays on your phone while the app is open: we never save it or send it to our servers, and we use it only for the limits in this section. If it says you're under 13, MarketEd can't be used; if it says you're 13 to 17, you get the limits below; if a parent has turned on Screen Time's communication limits, all chat is off. If a parent or guardian takes back their OK, Apple or Google stops MarketEd opening for you, and your account and everything in it stay as they were. We don't knowingly collect information from anyone under 13. If you're 13 to 17, chat in public leagues and Trading Cups is off, because the players there are strangers. Chat in private leagues works, but everyone's messages there follow the strangers' rules on contact details and other apps, and a few unsure messages are held for review, so nothing in a league shows whether a player under 18 is in it. If your sign-up answer shows you're under 18, you can leave a private league at any time, even after its draft, and its host can remove anyone from it. Your play is counted in our totals only if you turn on "Count my play in totals" in Profile, and crash reports are sent only if you turn on "Send crash reports" there. Both are optional, off until you turn them on, and not needed to play. MarketEd sends no phone notifications to anyone under 18 and keeps no notification address for them, whatever the phone allows. To end these limits when you turn 18, we keep only the month they end. On that day your two choices are reset, the app tells you once (the next time it starts) that the limits have ended, and from that day on your play is counted like every adult's; what you played before stays out of our totals for good, and we keep the date the limits ended only for that. If you think a child under 13 has an account, email support@flaronix.com and we'll delete it. If you think we have your age wrong, email support@flaronix.com and a person will look at it.

Where your data is stored

Our servers are in the United States. If you use MarketEd from another country, your information is sent to and stored in the United States, where privacy laws may differ from those where you live.

Changes to this policy

If we change this policy in a meaningful way, we'll tell you in the app or by email before it applies, and update the date at the top. If a change would use or share information we already have in a way that gives you less privacy, we'll ask for your OK first.

Contact us

Questions or requests about your information? Email support@flaronix.com.